Gear Rod, traps & bait
A pier rod, a cast trap or snare, and cold bait cover most trips.
Required
- Crab gauge: Required. Measure every crab before you keep it, using the minimum for that marine area. Dungeness, inside the points: 6 1/4 in in Puget Sound (Area 4 east of Bonilla-Tatoosh and Areas 5-13), 6 in on the coast (Marine Areas 1-3 and Area 4 west of Bonilla-Tatoosh), and 5 3/4 in on the Columbia River. Red rock is 5 in and Tanner is 4 1/2 in, both at the widest part of the shell.
Rod setup
- Rod: Daiwa Beefstick BSS1102XXHFS or BSS1202XXHFS. Either has the length and backbone to lift a crab or a light trap clear of the rail.
- Reel: Penn Battle IV, size 5000 or larger. Penn Pursuit IV and Penn Fierce IV are more affordable options in the same size.
- Line: 65 lb or stronger braided line, with 80 lb recommended to prevent line snaps and lost traps.
- Hook: Stainless steel snap swivels, size 7 or larger.
Traps
- Folding cast trap: A collapsible square or round trap with a weighted floor and a bait cage in the middle. Cast it, let it sit, then pull in one steady lift so the doors close. If it holds crab while it sits, it is pot gear: 1 1/2 in mesh, two 4 1/4 in escape rings in the upper half, a cotton rot cord, and a volume under 13 cubic feet. Leave it unattended only on its own half-red, half-white buoy marked with your name and address, on line that sinks. In Puget Sound each person may fish two units of crab gear.
- Snare: A weight with open loops around a piece of bait. The loops lie flat, so a crab can walk on and walk off until you lift. A steady pull cinches the loops around the legs. Check the marine area: snares are crab gear other than pots, and that season is often open when pots are not.
Bait
Chicken legs. Zip-tie them onto the cast trap for extra retention so they stay on through the cast and the lift.
Extras
- Check and land: Gloves and a long-handled net.
- Hold the catch: A cooler, a towel, and seawater to soak the towel.
- Night and spares: A headlamp, pliers, spare swivels, and a few pounds of weight for a light trap.
- Paper: A catch record card if you are keeping Dungeness.